It can be easy to get tunnel vision and focus heavily on beating your meta that you start including cards that you could only get away with in that meta. Keep in mind that you don't go too far in your meta tweeking though. Identifying your weaknesses can help you find ways to shore up those matches and identify threats to your path to victory. Every deck has a weakness whether it be your commander getting denied or that Tron player who comes on Modern nights. This is why it is also important to understand your match ups. A properly sideboard can mean the difference between winning and losing a match. If your meta includes burn start running life gain hosers in your sideboard. For an EDH control meta you might want to add a Defense Grid or in an aggro meta perhaps a Crawlspace or Silent Arbiter would be appropriate. Whether it be through a sideboard (for 60) or just your general build, a very important part of building your deck is tuning it to the particular meta. This way, as a control deck you can combo kill the aggro player and control the combo player. For instance being a control deck means you could add in a combo kill. What does this mean? In a multiplayer game, it means that sometimes you have to straddle two horses. It's merely a consideration that should be taken when choosing cards to go into a deck.Īs many of you are aware there is a sort of "Rock Paper Scissors" in Magic between aggro, control and combo. ![]() Animar, Soul of Elements decks can have an average CMC (converted mana cost) as high as 4 or 5. Now, this is not to say that decks can't be built around resolving high cost cards. Those high mana cost cards are fun and feel great when you resolve them but often times they're a dead card in hand as you find your opening hand completely uncastable. Where do I start cutting cards? Off the top of course. And as usually, I'm over by a fair margin of cards. Often when making an (EDH) deck, I start out with a huge mishmash of cards, removal, ramp, two-three piece combos etc. Each is mean to simulate an action.įor a full description of the the pets see: Playing Your Pet Dog: Opponent's deck consists of basic lands (in equal numbers).Meant to replicate decks that take a little while to get off the ground. Attacks when able to deal damage or kill a creature and blocks when possible. Angel: Opponent does nothing in the first 4 turns and then gets a free 4/4 Serra Angel with flying and vigilance every turn. ![]() This is meant to be a particularly hard test.
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